#include "stdafx.h"
#define MOVING    (1 << 0)
#define RUNNING   (1 << 1)
#define FALLING   (1 << 2)
#define STUNNED   (1 << 3)
#define INVISIBLE (1 << 4)
#define STEALTH   (1 << 5)
#define KNOCKED   (1 << 6)
#define DEAD	  (1 << 7)
#define	BLINDED	  (1 << 8)
#define SNARED	  (1 << 9)
